TRY IT!! its cool
Tuesday, 25 November 2008
Tuturiol
TRY IT!! its cool
Posted by Anjandeep at 11:31:00 am 0 comments
Wednesday, 19 November 2008
Scratch challenge 1
Posted by Anjandeep at 10:21:00 am 1 comments
Editing and refining
ok... now i am doing my scratch challenge 1 and 2 again because the canvas for the first one is like big and there is a lot of white background and it shoudnt be appearing there soo therefore i have decided to them again that way no one will be confused.
And also by the end of this week my aim is to finish all my scratch challenges and tutourials if possible or at least most of them.
Posted by Anjandeep at 10:11:00 am 0 comments
Wednesday, 5 November 2008
Scratch challenge 4
this challenge requires u to make the bat fly towards u
and change its size
i had to use the "change size by" key and to turn back to its normal
i used "size set to ..."
Posted by Anjandeep at 11:01:00 am 0 comments
Scratch Challenge 3
This challenge requires to make the bat flyyy
there are only 7 stepsss
u have to make sureee
wen u change the costume u have to wait for 1 second
Posted by Anjandeep at 10:48:00 am 0 comments
Wednesday, 22 October 2008
Friday, 17 October 2008
Tuesday, 14 October 2008
Computers never do what you want them to do. They only do what you tell them to do
Definitions
1. Algorithms - its a way to solve a problem with a finite of steps.
2. Pseudocode - a program code unrelated to the hardware of a particular computer and requiring conversion to the code used by the computer before the program can be used.
3. Machine Language - a system of instructions and data excecuted by a computer's centeral processing system.
High level computer language- In computing, a high-level programming language is a programming language with strong abstraction from the details of the computer.
A high level language isolates the execution semantics of a computer architecture from the specification of the program, making the process of developing a program simpler and more understandable with respect to a low-level language. The amount of abstraction provided defines how 'high level' a programming language is.
Flowchart- a logic to solve problems.
1. opening and entering a door.
Turn 180 degrees towards the door
Take a step forward
Take 3 steps forward
Hold on the door knob
Twist the door the knob to 90 degrees
Let go of the knob
Walk through the door
The order for a computer
Sequence
Selection
Repetition
Posted by Anjandeep at 11:54:00 am 0 comments
Wednesday, 24 September 2008
Assignment update
we have all finishd our work
it was fun. to create a website
we even did the credits of whos doiing wat
Tiara did this
Posted by Anjandeep at 10:05:00 am 0 comments
Wednesday, 17 September 2008
WAT I DID
i did 3 topics... and i did sound cards, mother board, and one more
Posted by Anjandeep at 10:32:00 am 0 comments
assignment
we all have finishd our assignments
just doing a finishing touch
some thing is going on with the password and i cant get into it
Posted by Anjandeep at 10:30:00 am 0 comments
Wednesday, 27 August 2008
Assignment update
heyy there
wellz.... i have finishd 3 topics
and the group is doing a gud progress
we are gettting are work done in time
so thats gudd!
Posted by Anjandeep at 11:07:00 am 0 comments
Friday, 22 August 2008
Bits and Bytes
A digit is a single place that can hold numerical values between 0 and 9.
The reason computers use the base-2 system is because it makes it a lot easier to implement them with current electronic technology. You could wire up and build computers that operate in base-10, but they would be fiendishly expensive right now. On the other hand, base-2 computers are relatively cheap.
So computers use binary numbers, and therefore use binary digits in place of decimal digits. The word bit is a shortening of the words "Binary digIT." Whereas decimal digits have 10 possible values ranging from 0 to 9, bits have only two possible values: 0 and 1. Therefore, a binary number is composed of only 0s and 1s, like this: 1011. How do you figure out what the value of the binary number 1011 is? You do it in the same way we did it above for 6357, but you use a base of 2 instead of a base of 10. So:
Posted by Anjandeep at 12:51:00 pm 0 comments
CPU!
A CPU's is a complete computation engine thats is fabricated on a single chip.
The first CPU was the Intel 4004 introduced in 1971.
As the speed increases the Microns get less providing the transitiors to work fast.
MIPS stands for "millions of instructions per second" and is a rough measure of the performance of a CPU. Modern CPUs can do so many different things that MIPS ratings lose a lot of their meaning, but you can get a general sense of the relative power of the CPUs from this column.
Multitasking is a method by which multiple tasks, also known as processes, share common processing resources such as a CPU. In the case of a computer with a single CPU, only one task is said to be running at any point in time, meaning that the CPU is actively executing instructions for that task. Multitasking solves the problem by scheduling which task may be the one running at any given time, and when another waiting task gets a turn. The act of reassigning a CPU from one task to another one is called a context switch. When context switches occur frequently enough the illusion of parallelism is achieved. Even on computers with more than one CPU (called multiprocessor machines), multitasking allows many more tasks to be run than there are CPUs.
Second-Generation AMD Opteron™ processors with DDR2 memory extend the industry-leading performance trajectory established by first-generation AMD Opteron processors while offering a seamless upgrade path to quad-core performance and leading-edge solutions to help run your business applications.
Posted by Anjandeep at 12:30:00 pm 0 comments
Wednesday, 20 August 2008
Assignment
hello
i have decided to work as a group
in my group are jess, adriana, tiara and me
we have also decided wat we want to do and we are using piczo.
we are all doing 3 topics each....so it is even!!!!!
Posted by Anjandeep at 10:42:00 am 0 comments
Wednesday, 13 August 2008
What tool to use?
hello
today i have actually last lesson i decided to use sprouts for my assignment
it is very useful
has a lot of applications to use
Sprout is the quick and easy way for anyone to build, publish, and manage widgets, mini-sites, mashups, banners and more. Any size, any number of pages. Include video, audio, images and newsfeeds and choose from dozens of pre-built components and web services.
If u want to look at it
the website is below
Posted by Anjandeep at 10:23:00 am 1 comments
Wednesday, 6 August 2008
Planning
Today i am going to decide which multimedia tool to use for my assignment
as i am doing this, i am going to research which topics i want to choose.
Posted by Anjandeep at 10:49:00 am 0 comments
Multimedia tools
Today we looked at 2 new multimedia tools
they were piczo and sprout.
Piczo is an online free website builder. It is very cool and smart because it has a lot of different tools and very colourful backgrounds.
In Sprouts you can creat widgets, banners, mini-sites, mash-ups for your websites, MySpace, Facebook and more for free
Posted by Anjandeep at 10:26:00 am 0 comments
Monday, 28 July 2008
Researching Multimedia Presentation Tools
Researching Multimedia Presentation Tools
www.pageflakes.com
“Flakes” are tabs containing user-selected modules.
Pagecasts gives you an overview of the users page
We can use pagecast to present our projects this term
www.protopage.com
A web widget is a portable chunk of code that can be installed and executed within any separate HTML-based web page by an end user without requiring additional compilation. They are derived from the idea of code reuse. Other terms used to describe web widgets include: gadget, badge, module, capsule, snippet, mini and flake. Web widgets often but not always use DHTML, JavaScript, or Adobe Flash.The tabs organizes the site the way you want it to be
Posted by Anjandeep at 2:18:00 pm 0 comments
Monday, 30 June 2008
Finally finished
hello agen
we finally come to an end of our video
we have recorded and we had lots of fun
it wasnt so hard to record
we all took turns
who ever didnt have a part in the scene did the recording
we had quite a lot fun during making this film
and we hope u enjoy watching it as well
IT IS FUNNY!!!!!
the last we have to do is edit and cut some bits of the video that will just a take little bitsy of time
but we will be done
enjoy watchiing it
Posted by Anjandeep at 7:04:00 pm 0 comments
The Script
Scene 1
Indiana Jones ( calls harry potter) : hey harry hows it going?
Harry : I am fine thanks
Harry: fancy dress party! I would be delighted ( screams in excitement)
Indiana Jones (laughs) : well ok then I will see u tomorrow
Harry: BYE!!!!
Scene 2
Indiana Jones calls Andy
Lol
Andy: hey Sup IJ yea I am fine, so wats up?
Andy: ok sure
Andy: yea ok bye
Scene 3
At the Party
Harry sees Andy and starts talking
Harry: hey Andy how are u?
Andy: Hey Harry yea I am gud wat abt u?
Harry: I am fine… u look beautiful today, very creative costume.
Andy : Awwww thanx sweets
Andy: Btw have u put on weight
Harry: yea just a couple of pounds
Andy (laughs): yea well u still look just as cute
Scene 4
The Blackout
Harry (screams): ARRRGHHHHHHH!!!!!!!!!!!! No the lights wat happened. Andy where are u? dnt let go of me
Andy: I am here dw
Harry: I will try using my licorice wand
Andy: ok u do that
Harry: It dsnt work
Harry: aww damn it! Here u can have it?
Andy : thnx
Scene 5
Andy starts krumping and the music starts
Harry : omg she is soooooo good..i think I am attracted to her!!!!!
Harry: wait a sec… is that indana Jones….where is he going?.....
Harrry : I cant believe this…wat a dog???
Andy comes along
Andy: hey wat u looking at
Harry: Andy I see Jones with spiderman planning a murder
Andy: Who’s ?
Harry : mine u fool
Lol
Andy: omg r u srs? How dog? Dw we wont let them kill u
Harry: Andy just in case sumthing happens I just want u to know u have been a great friend and I like u
Andy get emotional
Andy: Harry I like u too.. u were a good friend as well
Harry and Andy hug
Andy: ok lets get to work…. I will start a conversation and u can annoy Indiana Jones
Harry: ok kool I shall do that
Andy goes up to them
Andy: hey u guys wat u upto… private time aye ;)
Jones: Oh no, just talking abt sumthing else
Spiderman: so who are u
Andy: I am Andy
Spiderman: hello I am Spiderman, u can call me Spidy
Andy laughs : ok thnx
Meanwhile ……..
Harry: Jones wat are u doing here, u r supposed to be fixing the lights
Jones: shut up harry
Harry: No make me
Jones: I will
Harry laughs : u r funny
Spiderman gets annoyed and sprays a gas
Harry and Andy faint
Spiderman: let tie them up
Jones : good idea
Jones and Spiderman tie them up
Harry: Andy wake up! Wake up
Andy: wat ?
Harry: are u alrite?
Andy: yea I am fine…. Just untie me
Harry: ok no problem
While harry was untying andy he was accidentally pushd and sat on Andy and killd her
Andy: Get ff u fat idiot
Harry : OH NO !!!!!!!!!!!!!! wat have I done
well this is our scrip
Posted by Anjandeep at 7:02:00 pm 0 comments
Wednesday, 25 June 2008
Our Video
our main idea of the video is a mixture of characters who happen to be Harry potter, Andy from step up 2, Spiderman, Indiana Jones. We are making an un-scary movie just for fun!!!!
Posted by Anjandeep at 10:28:00 am 0 comments
Progress of our video
we have done most of our stuff
all we need to do is record the video
we have booked them
and then we will record it
and adriana did the soundtracks
and then.. after we record our video
we will edit and narrate it
soo yea
thats abt it
Posted by Anjandeep at 10:12:00 am 0 comments
This is our storyboard
the link below leads to our storyboard
Posted by Anjandeep at 10:08:00 am 0 comments
Tuesday, 24 June 2008
Saturday, 14 June 2008
assignment news!
hello
well we are now nearly finishd
got to do the script and then the recording!
adriana and tiara did the storyboard
me and jess are doing the script!
Posted by Anjandeep at 7:24:00 pm 0 comments
Friday, 13 June 2008
Australian Bureau of Statistics
Australian Bureau of Statistics
At the end of December quarter 2007, there were 7.10 million subscribers to the Internet in Australia. This compromised 964,000 business and government subscribers and 6.14 million household subscribers.
The number of non dial-up subscribers recorded at the end of December 2007 was 5.21 million, compared with dial-up subscribers of 1.89 million.
Non dial-up subscribers increased by 33%, from over 3.91 million to over 5.21 million between
September 2006 and December 2007. Dial-up subscribers dropped by 31%, from 2.75 million to 1.89 million.
Non dial-up subscribers represented 73% of total Internet subscribers in Australia at the end of December 2007, compared with 59% at the end of September 2006.
Digital Subscriber Line (DSL) continued to be the dominant access technology used for non dial-up subscribers, with 3.81 million, or almost 73% of total non dial-up subscribers being connected using this means.
Wireless technology continues to increase to over 481,000 subscribers at the end of the December quarter, compared with 186,000 subscribers at the end of the September quarter 2006.
Satellite technology increased to over 58,000 subscribers at the end of the December quarter 2007. Data for this technology were previously not available separately because of confidentiality provisions.
Connections with download speeds of 1.5Mbps or greater increased to 2.51 million or 35% of subscribers in December 2007, compared to 1.13 million or 17% of subscribers at the end of September 2006. For December 2007 a breakdown of higher download speeds has been released for the first time.
Posted by Anjandeep at 1:06:00 pm 0 comments
Broadband Theory
- Broadband
Broadband is a term used for any fast internet. It is accessible for 24 hours a day.
It is 10-20 times faster than your dial-up modem. A typical dial-up modem operates at either 28.8kbits/s or 56 Kbits/s. a broadband connection operates at between 256Kbits/s and 10mbits/s depending on the service you have selected.
Broadband can allow you to transfer large files of text or graphics at high speeds give you instant access to webpage’s, even those with large amounts of graphics that are typically very slow to download on a dial-up connection; allow employees to telecommute, operating from their home or elsewhere with the same response speeds and level of security as if they were in their office; link several computers to the Internet through the same connection; make videoconferencing faster, smoother and more practical; save money by allowing a business to rationalise and centralise its servers.
Posted by Anjandeep at 12:59:00 pm 0 comments
Tuesday, 10 June 2008
GrOuP aSsIgNmEnt report~!
hello peeps
well my group and i are doing the story board and the gnatt chart
we have been deciding wat to do and stuff
soo yea
write more later!!!
Posted by Anjandeep at 11:32:00 am 0 comments
Monday, 7 April 2008
Friday, 4 April 2008
ISt assignment
Two Types of 2D Graphics
It's almost impossible to discuss graphics software without first establishing an understanding of the differences between the two major 2D graphic types: bitmap and vector images. This is an important lesson and often a tough one to grasp. If you work with graphics at all, it's bound to come up, so it's an important concept to understand. Let's start by talking about the more common type: bitmap images.Facts About Bitmap Images
Bitmap images (also known as raster images) are made up of pixels in a grid. Pixels are picture elements; tiny dots of individual color that make up what you see on your screen. All these tiny dots of color come together to form the images you see. Most computer monitors display approximately 70 to 100 pixels per inch--the actual number depends on your monitor and screen settings.
To illustrate this, let's take a look at a typical desktop icon such as the one shown in the image here. The icons on your desktop are typically 32 by 32 pixels. In other words, there are 32 dots of color going in each direction. When combined, these tiny dots form an image. The icon shown in the upper right corner of this example is a typical desktop icon at screen resolution. As you can see, when you enlarge the icon, as I have in this example, you can clearly see each individual square dot of color. Note the that white areas of the background are still individual pixels, even though they appear to be one solid color.
Bitmap images are resolution dependent. Resolution refers to the number of pixels in an image and is usually stated as dpi (dots per inch) or ppi (pixels per inch). Bitmap images are displayed on your computer screen at screen resolution: approximately 100 ppi. However, when printing bitmaps, your printer needs much more image data than a monitor. In order to render a bitmap image accurately, the typical desktop printer needs 150-300 ppi. If you've ever wondered why your 300 dpi scanned image appears so much larger on your monitor, this is why. For more in-depth information about resolution, scanning, and printing bitmap images, refer to my article Getting Started Scanning.
Because bitmaps are resolution dependent, it's difficult to increase or decrease their size without sacrificing a degree of image quality. When you reduce the size of a bitmap image through your software's resample or resize command, you must throw away pixels. When you increase the size of a bitmap image through your software's resample or resize command, the software has to create new pixels. When creating pixels, the software must estimate the color values of the new pixels based on the surrounding pixels. This process is called interpolation.
Did you notice in the paragraph above, I specifically talked about resizing images "through your software's resample or resize command"? I want to make the distinction between this method of resizing versus zooming in and out, or dragging the edges of your images in a page layout program to resize it. This type of resizing is more accurately called scaling. Scaling an image does not effect the image permanently. In other words, it does not change the number of pixels in the image. However, if you scale a bitmap image to a larger size in your page layout software, you are going to see a definite jagged appearance. Even if you don't see it on your screen, it will be very apparent in the printed image. Scaling a bitmap image to a smaller size doesn't have any effect; in fact, when you do this you are effectively increasing the ppi of the image so that it will print clearer.
Posted by Anjandeep at 9:28:00 pm 0 comments
IST assignment!
Vector graphics (also called geometric modeling or object-oriented graphics) is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics.
Vector graphics is an alternative to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images.[1]
Posted by Anjandeep at 9:17:00 pm 0 comments
Friday, 28 March 2008
assignment
hello
today i have decided that i am not doing lisa
i decided to do sumthin else
and i now noe
how to do animation in inkscape!!!
Posted by Anjandeep at 12:43:00 pm 0 comments
Wednesday, 26 March 2008
Assignment!
hello everyone, today i decided what i am doing for my animation
i am going to do LISA SIMPSON!!!!!!!
i dnt noe why i chose her, she was first cartoon character that came in my mind so yea
i will using inkscape and moviemaker to create my animation
why?
because its easy
and secondly it works better and i dnt remember the other reason
but o well
well laterz!
Posted by Anjandeep at 10:05:00 am 0 comments
Wednesday, 19 March 2008
Animator
Animator
» Job description
An animator produces multiple images called frames. When sequenced together rapidly, these frames create an illusion of movement known as animation.
Animators tend to work in 2D animation, 3D model making animation, or computer-generated animation. The last features strongly in motion pictures (to create special effects, or an animated film in its own right), as well as in aspects of television work, the internet and the computer games industry.
The basic skill of animation still relies heavily on the animator's artistic ability, but there is a growing need for animators to be familiar with technical computer packages.
» Typical work activities
Producing animation involves a number of stages, from generating ideas, to building models and rigging lighting. Computer animation uses software known as CGI (computer-generated imagery).
Tasks typically involve:
liaising with clients and developing animation from their concepts;
creating storyboards that depict the script and narrative;
drawing in 2D to create sketches, artwork or illustrations;
designing models, backgrounds, sets, characters, objects and the animation environment;
using a range of materials, including modelling clay, plaster, oil paints, watercolours and acrylics;
developing the timing and pace of a character's or object's movements during the sequence of images (called the animatic) and ensuring they follow the soundtrack and audio requirements;
using technical software packages, such as Flash, 3d studio max, Maya, Lightwave, Softimage and Cinema 4D;
building up accurate, detailed frame-by-frame visuals;
recording dialogue and working with editors to composite the various layers of animation (backgrounds, special effects, characters and graphics) in order to produce the finished piece;
working to production deadlines and meeting clients' commercial requirements;
teamworking as part of a broader production network, which might include liaising with printers, copywriters, photographers, designers, account executives, website designers or marketing specialists;
dealing with diverse business cultures, delivering presentations, and finding funding.
Much of the work involves pitching and being proactive in selling your ideas and work to prospective customers and clients. This applies across the board, whether you are self-employed, working freelance or employed within a business.
Training
One of the most valuable things you can do is to keep your familiarity with human movement up to date by attending life drawing classes. Short courses about new animation software and developments are also recommended. A list of these can be found via the British Film Institute (BFI).
Larger companies may offer a more formal training package. This might include taking a masters in animation or working towards a professional qualification in a more specialist area.
Local audio visual sector skills councils can be very useful when it comes to researching short courses or opportunities to develop further specialisation. Contact Skillset (Sector Skills Council for the Audio Visual Industries) to see which organization covers your region. Local sector skills councils could, in turn, direct you to local organizations that offer audio visual training, for example Cyfle in Wales or the University of the West of England in Bristol.
Programs used in animation are GIMP, BLENDER, INKSCAPE, etc.
Posted by Anjandeep at 10:51:00 am 0 comments
Graphic desiger =)
Careers in Digital Graphics
Graphic designer is the art or profession of visual communication that combines images, words, ideas to convey information to an audience.
Graphic designer is responsible in using different elements on different media. For example: poster, website, or a package etc.
They produce this by using graphic software, adobe Photoshop, or InDesign, these elements include: Photos
Illustration
Type
Shape
Colour
Texture
Graphic design is all around us. It is in our morning paper, on our commute to work, and on the cover of our favorite books.
A bachelor’s or an associate degree in graphic design is usually required for a job as a graphic designer. Creativity, communication, and problem solving skills and familiarity with computer graphics and design software also are important.
Education and training. A bachelor’s degree is required for most entry-level and advanced graphic design positions; although some entry-level technical positions may only require an associate degree. Bachelor’s degree programs in fine arts or graphic design are offered at many colleges, universities, and private design schools. Most curriculums include studio art, principles of design, computerized design, commercial graphics production, printing techniques, and Web site design. In addition to design courses, a liberal arts education that includes courses in art history, writing, psychology, sociology, foreign languages and cultural studies, marketing, and business are useful in helping designers work effectively.
Associate degrees and certificates in graphic design also are available from 2-year and 3-year professional schools. These programs usually focus on the technical aspects of graphic design and include few liberal arts courses. Graduates of 2-year programs normally qualify as assistants to graphic designers or for positions requiring technical skills only. Individuals who wish to pursue a career in graphic design—and who already possess a bachelor’s degree in another field—can complete a 2-year or 3-year program in graphic design to learn the technical requirements.
The National Association of Schools of Art and Design accredits about 250 postsecondary institutions with programs in art and design. Most of these schools award a degree in graphic design. Many schools do not allow formal entry into a bachelor’s degree program until a student has successfully finished a year of basic art and design courses. Applicants may be required to submit sketches and other examples of their artistic ability.
Increasingly, employers expect new graphic designers to be familiar with computer graphics and design software. Graphic designers must keep up with new and updated software, on their own or through software training programs.
Other qualifications. In addition to postsecondary training in graphic design, creativity, communication, and problem-solving skills are crucial. Graphic designers must be creative and able to communicate their ideas visually, verbally, and in writing. They also must have an eye for details. Designers show employers these traits by putting together a portfolio—a collection of examples of a person’s best work. A good portfolio often is the deciding factor in getting a job.
Because consumer tastes can change quickly, designers also need to be well read, open to new ideas and influences, and quick to react to changing trends. The ability to work independently and under pressure are equally important traits. People in this field need self-discipline to start projects on their own, to budget their time, and to meet deadlines and production schedules. Good business sense and sales ability also are important, especially for those who freelance or run their own firms.
Advancement. Beginning graphic designers usually receive on-the-job training and normally need 1 to 3 years of training before they can advance to higher positions. Experienced graphic designers in large firms may advance to chief designer, art or creative director, or other supervisory positions. Some designers leave the occupation to become teachers in design schools or in colleges and universities. Many faculty members continue to consult privately or operate small design studios to complement their classroom activities. Some experienced designers open their own firms or choose to specialize in one area of graphic design.
The programs used for this career are
MaxBulk Mailer ReviewMaxBulk Mailer is a stand-alone application ideal for sending newsletters and other emails to large groups.
Project Management SoftwareAs client lists and project sizes grow, turning to graphic design project management software is a great way to stay organized by using to-do lists, calendars, collaboration, automated billing and more.
Graphic Design Time Tracking SoftwareAs a graphic design business grows, using time tracking software can help you keep organized, properly bill your clients, set your rates and study your workflow. There are many stand-alone time tracking applications, as well as options that are part of larger project management packages.
Adobe Creative Suite 3, Design Standard Edition: OverviewThe Adobe Creative Suite 3 (CS3) comes in many editions, each with a different focus. The “Design Standard” edition, which includes Photoshop, Illustrator, InDesign and Acrobat Professional, is ideal for graphic designers.
Adobe PhotoshopAdobe Photoshop has long been considered essential software for graphic design. Photoshop’s primary functions include photo editing, website design, project layout, and the creation of elements for any type of project.
links
games developer
Posted by Anjandeep at 10:33:00 am 0 comments
Friday, 14 March 2008
Wednesday, 5 March 2008
Buying a Digital Camera!!
I need to buy a digital. I need some advice, what should I look for when I am buying a digital camera. I need to buy a digital camera as an accessory and as a need for some of projects regarding pictures and sample of materials. The size of camera I am looking needs to be a bit smaller than the moderate digital cameras
Here is some advice I took from the professionals. They told me to look at the properties of the digital camera. Everything you need to know when considering a new camera purchase, from the kind of user you are to current technologies to consider.
They told to me look at the properties of the digital camera.
I went on a website to help me, http://www.cnet.com.au/digitalcameras/cameras/0,239036184,240000945-3,00.htm
Here I looked at the properties of some of the cameras. I looked at;
How many megapixels do I need? What kind of lens do I need? What are storage options? What kind of battery is the best? What else can my digital camera do? Etc.
For any images you plan to print or retouch, we recommend you stick to 4-megapixel resolution and higher; Web- and e-mail-only photos should be fine at resolutions below that. For prints 8x10 or larger, look for digicams with 5-megapixel resolution or higher.
It depends upon what you're doing with the picture and how you're doing it.
If you're going to display or print pictures at smaller-than-actual-pixel size, resolution doesn't matter much -- opt for the camera with the best colour.
The images below were shot with a 4-megapixel and a 6-megapixel camera, respectively, and scaled down to smaller-than-actual size. Aside from slight color differences, they should look pretty similar.
If you're going to crop in close or print large, higher resolution lets you crop in closer and get better prints.
Let's say you want to blow up a detail shot or print a picture; that's where extra resolution comes in handy, for both printing and Web display. The 4-megapixel shot (left) is a bit blurry, but the 5-megapixel (middle) and 6-megapixel (right) shots come pretty close to each other. Which could you live with?
Digital cameras store pictures on some kind of removable media, though certain cameras ship with only internal memory and leave extra memory purchases to the consumer. Flash-memory cards -- which come in various shapes, sizes, and capacities -- are the most popular type of storage media. The number of pictures you can store on a memory card depends upon the compression settings you choose when saving the files, as well as on how an individual camera compresses. Higher compression allows you to fit more pictures on a card, although image quality will suffer somewhat.
Posted by Anjandeep at 10:55:00 am 0 comments
Friday, 29 February 2008
My first blog
hello!
this my first blog in IST and i find quite interesting how blog can be useful in many ways
anyways just check out my blog and leave a comment
if i need to change anything please mention it>
it would be a great help!!!
thanx
Posted by Anjandeep at 12:35:00 pm 17 comments
Labels: caamera

