hello
today i have decided that i am not doing lisa
i decided to do sumthin else
and i now noe
how to do animation in inkscape!!!
Friday, 28 March 2008
assignment
Posted by Anjandeep at 12:43:00 pm 0 comments
Wednesday, 26 March 2008
Assignment!
hello everyone, today i decided what i am doing for my animation
i am going to do LISA SIMPSON!!!!!!!
i dnt noe why i chose her, she was first cartoon character that came in my mind so yea
i will using inkscape and moviemaker to create my animation
why?
because its easy
and secondly it works better and i dnt remember the other reason
but o well
well laterz!
Posted by Anjandeep at 10:05:00 am 0 comments
Wednesday, 19 March 2008
Animator
Animator
» Job description
An animator produces multiple images called frames. When sequenced together rapidly, these frames create an illusion of movement known as animation.
Animators tend to work in 2D animation, 3D model making animation, or computer-generated animation. The last features strongly in motion pictures (to create special effects, or an animated film in its own right), as well as in aspects of television work, the internet and the computer games industry.
The basic skill of animation still relies heavily on the animator's artistic ability, but there is a growing need for animators to be familiar with technical computer packages.
» Typical work activities
Producing animation involves a number of stages, from generating ideas, to building models and rigging lighting. Computer animation uses software known as CGI (computer-generated imagery).
Tasks typically involve:
liaising with clients and developing animation from their concepts;
creating storyboards that depict the script and narrative;
drawing in 2D to create sketches, artwork or illustrations;
designing models, backgrounds, sets, characters, objects and the animation environment;
using a range of materials, including modelling clay, plaster, oil paints, watercolours and acrylics;
developing the timing and pace of a character's or object's movements during the sequence of images (called the animatic) and ensuring they follow the soundtrack and audio requirements;
using technical software packages, such as Flash, 3d studio max, Maya, Lightwave, Softimage and Cinema 4D;
building up accurate, detailed frame-by-frame visuals;
recording dialogue and working with editors to composite the various layers of animation (backgrounds, special effects, characters and graphics) in order to produce the finished piece;
working to production deadlines and meeting clients' commercial requirements;
teamworking as part of a broader production network, which might include liaising with printers, copywriters, photographers, designers, account executives, website designers or marketing specialists;
dealing with diverse business cultures, delivering presentations, and finding funding.
Much of the work involves pitching and being proactive in selling your ideas and work to prospective customers and clients. This applies across the board, whether you are self-employed, working freelance or employed within a business.
Training
One of the most valuable things you can do is to keep your familiarity with human movement up to date by attending life drawing classes. Short courses about new animation software and developments are also recommended. A list of these can be found via the British Film Institute (BFI).
Larger companies may offer a more formal training package. This might include taking a masters in animation or working towards a professional qualification in a more specialist area.
Local audio visual sector skills councils can be very useful when it comes to researching short courses or opportunities to develop further specialisation. Contact Skillset (Sector Skills Council for the Audio Visual Industries) to see which organization covers your region. Local sector skills councils could, in turn, direct you to local organizations that offer audio visual training, for example Cyfle in Wales or the University of the West of England in Bristol.
Programs used in animation are GIMP, BLENDER, INKSCAPE, etc.
Posted by Anjandeep at 10:51:00 am 0 comments
Graphic desiger =)
Careers in Digital Graphics
Graphic designer is the art or profession of visual communication that combines images, words, ideas to convey information to an audience.
Graphic designer is responsible in using different elements on different media. For example: poster, website, or a package etc.
They produce this by using graphic software, adobe Photoshop, or InDesign, these elements include: Photos
Illustration
Type
Shape
Colour
Texture
Graphic design is all around us. It is in our morning paper, on our commute to work, and on the cover of our favorite books.
A bachelor’s or an associate degree in graphic design is usually required for a job as a graphic designer. Creativity, communication, and problem solving skills and familiarity with computer graphics and design software also are important.
Education and training. A bachelor’s degree is required for most entry-level and advanced graphic design positions; although some entry-level technical positions may only require an associate degree. Bachelor’s degree programs in fine arts or graphic design are offered at many colleges, universities, and private design schools. Most curriculums include studio art, principles of design, computerized design, commercial graphics production, printing techniques, and Web site design. In addition to design courses, a liberal arts education that includes courses in art history, writing, psychology, sociology, foreign languages and cultural studies, marketing, and business are useful in helping designers work effectively.
Associate degrees and certificates in graphic design also are available from 2-year and 3-year professional schools. These programs usually focus on the technical aspects of graphic design and include few liberal arts courses. Graduates of 2-year programs normally qualify as assistants to graphic designers or for positions requiring technical skills only. Individuals who wish to pursue a career in graphic design—and who already possess a bachelor’s degree in another field—can complete a 2-year or 3-year program in graphic design to learn the technical requirements.
The National Association of Schools of Art and Design accredits about 250 postsecondary institutions with programs in art and design. Most of these schools award a degree in graphic design. Many schools do not allow formal entry into a bachelor’s degree program until a student has successfully finished a year of basic art and design courses. Applicants may be required to submit sketches and other examples of their artistic ability.
Increasingly, employers expect new graphic designers to be familiar with computer graphics and design software. Graphic designers must keep up with new and updated software, on their own or through software training programs.
Other qualifications. In addition to postsecondary training in graphic design, creativity, communication, and problem-solving skills are crucial. Graphic designers must be creative and able to communicate their ideas visually, verbally, and in writing. They also must have an eye for details. Designers show employers these traits by putting together a portfolio—a collection of examples of a person’s best work. A good portfolio often is the deciding factor in getting a job.
Because consumer tastes can change quickly, designers also need to be well read, open to new ideas and influences, and quick to react to changing trends. The ability to work independently and under pressure are equally important traits. People in this field need self-discipline to start projects on their own, to budget their time, and to meet deadlines and production schedules. Good business sense and sales ability also are important, especially for those who freelance or run their own firms.
Advancement. Beginning graphic designers usually receive on-the-job training and normally need 1 to 3 years of training before they can advance to higher positions. Experienced graphic designers in large firms may advance to chief designer, art or creative director, or other supervisory positions. Some designers leave the occupation to become teachers in design schools or in colleges and universities. Many faculty members continue to consult privately or operate small design studios to complement their classroom activities. Some experienced designers open their own firms or choose to specialize in one area of graphic design.
The programs used for this career are
MaxBulk Mailer ReviewMaxBulk Mailer is a stand-alone application ideal for sending newsletters and other emails to large groups.
Project Management SoftwareAs client lists and project sizes grow, turning to graphic design project management software is a great way to stay organized by using to-do lists, calendars, collaboration, automated billing and more.
Graphic Design Time Tracking SoftwareAs a graphic design business grows, using time tracking software can help you keep organized, properly bill your clients, set your rates and study your workflow. There are many stand-alone time tracking applications, as well as options that are part of larger project management packages.
Adobe Creative Suite 3, Design Standard Edition: OverviewThe Adobe Creative Suite 3 (CS3) comes in many editions, each with a different focus. The “Design Standard” edition, which includes Photoshop, Illustrator, InDesign and Acrobat Professional, is ideal for graphic designers.
Adobe PhotoshopAdobe Photoshop has long been considered essential software for graphic design. Photoshop’s primary functions include photo editing, website design, project layout, and the creation of elements for any type of project.
links
games developer
Posted by Anjandeep at 10:33:00 am 0 comments
Friday, 14 March 2008
Wednesday, 5 March 2008
Buying a Digital Camera!!
I need to buy a digital. I need some advice, what should I look for when I am buying a digital camera. I need to buy a digital camera as an accessory and as a need for some of projects regarding pictures and sample of materials. The size of camera I am looking needs to be a bit smaller than the moderate digital cameras
Here is some advice I took from the professionals. They told me to look at the properties of the digital camera. Everything you need to know when considering a new camera purchase, from the kind of user you are to current technologies to consider.
They told to me look at the properties of the digital camera.
I went on a website to help me, http://www.cnet.com.au/digitalcameras/cameras/0,239036184,240000945-3,00.htm
Here I looked at the properties of some of the cameras. I looked at;
How many megapixels do I need? What kind of lens do I need? What are storage options? What kind of battery is the best? What else can my digital camera do? Etc.
For any images you plan to print or retouch, we recommend you stick to 4-megapixel resolution and higher; Web- and e-mail-only photos should be fine at resolutions below that. For prints 8x10 or larger, look for digicams with 5-megapixel resolution or higher.
It depends upon what you're doing with the picture and how you're doing it.
If you're going to display or print pictures at smaller-than-actual-pixel size, resolution doesn't matter much -- opt for the camera with the best colour.
The images below were shot with a 4-megapixel and a 6-megapixel camera, respectively, and scaled down to smaller-than-actual size. Aside from slight color differences, they should look pretty similar.
If you're going to crop in close or print large, higher resolution lets you crop in closer and get better prints.
Let's say you want to blow up a detail shot or print a picture; that's where extra resolution comes in handy, for both printing and Web display. The 4-megapixel shot (left) is a bit blurry, but the 5-megapixel (middle) and 6-megapixel (right) shots come pretty close to each other. Which could you live with?
Digital cameras store pictures on some kind of removable media, though certain cameras ship with only internal memory and leave extra memory purchases to the consumer. Flash-memory cards -- which come in various shapes, sizes, and capacities -- are the most popular type of storage media. The number of pictures you can store on a memory card depends upon the compression settings you choose when saving the files, as well as on how an individual camera compresses. Higher compression allows you to fit more pictures on a card, although image quality will suffer somewhat.
Posted by Anjandeep at 10:55:00 am 0 comments